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Author Topic: making an agent on navmesh to stop?  (Read 3480 times)

Splankton

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making an agent on navmesh to stop?
« on: November 15, 2013, 05:25:50 AM »
Just select quick question, is there a way to get an agent on a navmesh to just simply stop? The only way I've found is just be disabling the navmesh then re enabling when needed, but this gets a bit messy, so is there a better way?

jeanfabre

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Re: making an agent on navmesh to stop?
« Reply #1 on: November 15, 2013, 05:54:10 AM »
Hi,

 all the navmesh agents methods are  featured as custom actions, so simply use the action AgentStop and AgentResume for example.

 have you tried that? You do have the PlayMaker custom action package for pathfinding right?

bye,

 Jean

Splankton

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Re: making an agent on navmesh to stop?
« Reply #2 on: November 15, 2013, 12:26:17 PM »
Hi,

 all the navmesh agents methods are  featured as custom actions, so simply use the action AgentStop and AgentResume for example.

 have you tried that? You do have the PlayMaker custom action package for pathfinding right?

bye,

 Jean

Doh, no I didnt have them.  That would explain quite a few things! thanks Jean.

t4d

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Re: making an agent on navmesh to stop?
« Reply #3 on: December 08, 2020, 10:23:24 PM »
where the agent Stop and resume ?? I've download both from ecosystem and github and none are showing up ? in 2019.4.16f1  all got it shown in the image attached

Also tried Agent is stopped Boo on and off and not working ?

« Last Edit: December 08, 2020, 10:29:03 PM by t4d »