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Author Topic: Triggers & Scale Time  (Read 1070 times)

mpaul0055

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Triggers & Scale Time
« on: February 05, 2014, 08:01:26 AM »
Hi Guys

Just finishing off the final piece to my elaborate jigsaw, AFFECTED, A Virtual Reality Experiment....I had a massive dose of feature creep last month and im now integrating a pause menu as the final addition. I dont have NGUI and would like to use a rendered pause menu that appears infront of the player (Like how i have created my my main menu)

The main problem im having is when I set Scale Time to 0, my trigger actions for the menu dont work.

I understand why they dont, im just wondering if there is a way around it?

Any help would be great as im hoping to get this to beta testers tonight.

Oh and if anyones got a rift and fancies a go, let me know.  8)

mpaul0055

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Re: Triggers & Scale Time
« Reply #1 on: February 05, 2014, 11:47:11 AM »
Decided to use Get Key Input for a work around. Worked a treat..