Hi, I've spotted a few little bugs while using Playmaker over the last few weeks. Some maybe things that I am doing wrong of course...
-Prefabs don't always update their fsms. This seems especially true when I change my prefab to reference to a global gameObject. All my instances still retain the original (non global) gameobject reference.
-The lock button is TINY!!
I find that I need to use this a lot, but for some reason you've made it it tiny. ?!?!
-The error reporting of prefabs connections to objects in scene seems to be random. Sometimes I get the errors and sometimes I don't. I'm not sure that they should automatically clear out all of your get property settings within a state either when this happens.
-ArrayMaker 'Clear Array' Seems to delete the array rather than just clear it.