playMaker

Author Topic: Automatic Event Adding  (Read 1556 times)

artician

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Automatic Event Adding
« on: May 26, 2014, 12:49:32 PM »
I don't always add the events I intend for a state to use until after I've set up the actions.
You helpfully detect when a target gameObject doesn't have a required component on it for a specific action in the FSM, and give the option to add it automatically by clicking the warning.  I thought it would be helpful if you could do the same for Events, so when my Action said "Event not used by this state or any global transition!", I could click that warning to have the Event automatically added to that state. 

jeanfabre

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Re: Automatic Event Adding
« Reply #1 on: May 27, 2014, 04:03:21 AM »
Hi,

 indeed, that would be such an improvment in productivity, the same goes with variables, a simple "+" button should be there for you to add a variable of the right type without leaving the action UI you are in.

Bye,

 Jean

Alex Chouls

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Re: Automatic Event Adding
« Reply #2 on: June 11, 2014, 03:23:15 PM »
Great idea! This will be in the next update.

jeanfabre

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Re: Automatic Event Adding
« Reply #3 on: June 13, 2014, 05:39:18 AM »
Joy :)