playMaker

Author Topic: ArrayMaker is now available [April 2021]  (Read 142545 times)

terri

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Re: ArrayMaker is now available [DECEMBER 2015 NEW VERSION]
« Reply #225 on: December 18, 2015, 07:44:24 AM »
Couldn't find this on the Ecosystem, Hash Table Get Random

nilton_felicio

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Re: ArrayMaker is now available [JUNE 2015 NEW VERSION]
« Reply #226 on: December 20, 2015, 08:17:26 PM »
 EnhancedScroller ArrayMaker (Hashtable)?

Yes, I haven't forgot about it, I just have a lot on the table at the moment... I am sorry, keep bumping, it's not personal  ;D my todo task exploded...

Bye,

 Jean
« Last Edit: December 21, 2015, 01:35:14 AM by jeanfabre »

jeanfabre

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Re: ArrayMaker is now available [DECEMBER 2015 NEW VERSION]
« Reply #227 on: December 21, 2015, 01:33:42 AM »
Couldn't find this on the Ecosystem, Hash Table Get Random

Thanks, I have added to the official set, so it' will be shipped in the next package.

Bye,

 Jean

jeanfabre

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Re: ArrayMaker is now available [JUNE 2015 NEW VERSION]
« Reply #228 on: December 21, 2015, 01:37:00 AM »
EnhancedScroller ArrayMaker (Hashtable)?

Yes, I haven't forgot about it, I just have a lot on the table at the moment... I am sorry, keep bumping, it's not personal  ;D my todo task exploded...

Bye,

 Jean

woah, I am sorry, I accidently edit your post instead of replying :)


Bye,

 Jean

jeanfabre

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Re: ArrayMaker is now available [DECEMBER 2015 NEW VERSION]
« Reply #229 on: January 13, 2016, 02:02:09 AM »
Couldn't find this on the Ecosystem, Hash Table Get Random


Thanks for this, it's now integrated in the package :)

 Bye,

 Jean

jeanfabre

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Re: ArrayMaker is now available [JANUARY 2016]
« Reply #230 on: January 13, 2016, 02:04:15 AM »
Hi,

 Just to ping this thread for a quick update of ArrayMaker for compatibility with Unity 4.7

Bye,

 Jean

johannastephen

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Re: ArrayMaker is now available [JUNE 2015 NEW VERSION]
« Reply #231 on: February 24, 2016, 11:23:37 AM »
Hi, Jean.
On how to deal with lop the results on the screen I got EnhancedScroller here:https://www.assetstore.unity3d.com/en/#!/content/36378
That they had not supported playmaker actions.
How could I call the results into an ArrayMaker or HashTables proxies, through code?
Would you help me?

Hi,

 I actually purchased it a while ago, and yes, it needs supporting. I am unfortunatly very busy theses days, please allow me several days to provide support. Can you get back to me in a week or two?

Bye,

 Jean


Hi,

I will await counting the days for this to happen .
Thank you for your help.
Jean Fabre which would Playmaker without their contribution . Always with optimal solutions .

bye .

Jean, I'm also waiting for this. Are there any updates?

nilton_felicio

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Re: ArrayMaker is now available [JUNE 2015 NEW VERSION]
« Reply #232 on: March 01, 2016, 08:51:08 AM »
Hi, Jean.
On how to deal with lop the results on the screen I got EnhancedScroller here:https://www.assetstore.unity3d.com/en/#!/content/36378
That they had not supported playmaker actions.
How could I call the results into an ArrayMaker or HashTables proxies, through code?
Would you help me?

Hi,

 I actually purchased it a while ago, and yes, it needs supporting. I am unfortunatly very busy theses days, please allow me several days to provide support. Can you get back to me in a week or two?

Bye,

 Jean


Hi,

I will await counting the days for this to happen .
Thank you for your help.
Jean Fabre which would Playmaker without their contribution . Always with optimal solutions .

bye .

Jean, I'm also waiting for this. Are there any updates?


Jean, also waiting so.

Any news

jeanfabre

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Re: ArrayMaker is now available [JANUARY 2016]
« Reply #233 on: March 02, 2016, 01:45:05 AM »
Hi,

 I am back to normal now, so I should be able to give it a go soon.

 Thanks for your patience, please keep bumping.

 Bye,

 Jean

joel.carlson

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Re: ArrayMaker is now available [JANUARY 2016]
« Reply #234 on: March 31, 2016, 04:12:36 PM »
Hey there, Jean! I'm running into a bit of a problem.

I'm using Github to work on my project across multiple computers. Once I switch to a new computer, it looks like any information in my Array List Proxy components are not retained on transfer.

Any solution to this? Thanks!

edit: I'm in 4.7.1f1
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jeanfabre

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Re: ArrayMaker is now available [JANUARY 2016]
« Reply #235 on: April 01, 2016, 02:11:10 AM »
Hi,

 That's odd and likely due to your ignore rules that is too severe or the unity project setup not set to use text based meta file.

 Can you paste the content of your gitignore file? pm me if you want to keep this private.

However, it could also be due that you are referencing scene objects from prefabs? could it be the case? these arrayList proxies are on prefabs right?

can you tell me what are your project Editor settings?

http://docs.unity3d.com/Manual/class-EditorManager.html

typically your "Version Control" property and "Asset serialization" property.

Bye,

 Jean

joel.carlson

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Re: ArrayMaker is now available [JANUARY 2016]
« Reply #236 on: April 01, 2016, 10:38:26 AM »
Thanks for the quick reply! The array list proxies are on objects directly in the scene. No prefabs. Attached is my editor settings, and below is the ignore file. Many thanks!


/[Ll]ibrary/
/emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/Assets/AssetStoreTools*

# Autogenerated VS/MD solution and project files
ExportedObj/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd


# Unity3D generated meta files
*.pidb.meta

# Unity3D Generated File On Crash Reports
sysinfo.txt
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jeanfabre

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Re: ArrayMaker is now available [JANUARY 2016]
« Reply #237 on: April 05, 2016, 02:25:20 AM »
Hi,

 Your ignore rules is odd for the library, and it could be theproblem.

emp/

also, you don't rule out the

ProjectSettings/

maybe this is the problem.

also, maybe you could invite me to this rep and I'll try to see what I am getting when cloning on my computer.

Are you cloning with the same version of Unity and PlayMaker?

Bye,

 Jean

blurb

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Re: ArrayMaker is now available [JANUARY 2016]
« Reply #238 on: April 30, 2016, 03:48:22 AM »
Hey guys, im getting an error on load saying the defaultES2File.txt doesnt exist. The thing is, I dont want to save the defaultES2File.txt before attempting to load one in case there is data. Im using the same unique tag to overwrite data each time a player unlocks a level. So if someone played the game, unlocked a few levels then closed the app down and reopened, I want it to check if there is data first before attempting to save a fresh one over the top... any ideas would be much appreciated?


marv

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Re: ArrayMaker is now available [JANUARY 2016]
« Reply #239 on: April 30, 2016, 06:41:24 PM »
There is a "check if file exists" action on the ecosystem iirc. You could use it to check if the savefile exists and if it doesn't you simply don't trigger the load action.