playMaker

Author Topic: ArrayMaker Tutorials for All! (5th UP!)  (Read 95064 times)

sebaslive

  • Hero Member
  • *****
  • Posts: 572
    • Frame Tale Studios
Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #30 on: April 24, 2015, 05:21:31 PM »
Yep, what I mentioned should still work. If it's too confusing just only place one trigger event at each state for the right order.
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez

coffeeANDsoda

  • Hero Member
  • *****
  • Posts: 618
Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #31 on: April 24, 2015, 06:46:02 PM »
So when I created a manager with a array list proxy script, don't I just use a array action to set up a total of three objects with array list add? Because when I looked at the simon says tutorial, it seems like it for randomly generated patterns. Not one pre-made pattern. Like one sequence or pattern that's the same each time you play it.
« Last Edit: April 24, 2015, 06:49:46 PM by coffeeANDsoda »

sebaslive

  • Hero Member
  • *****
  • Posts: 572
    • Frame Tale Studios
Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #32 on: April 25, 2015, 07:45:26 PM »
Yep just alter the first couple of steps to make it your own sequence instead of it being random. You will have to pay around with it a bit
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez

coffeeANDsoda

  • Hero Member
  • *****
  • Posts: 618
Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #33 on: April 25, 2015, 11:44:40 PM »
Yep just alter the first couple of steps to make it your own sequence instead of it being random. You will have to pay around with it a bit

If it's too confusing just only place one trigger event at each state for the right order.

In terms of having the triggers set up for each platform/step, what would that mean for data? Doesn't seem that the simon says tutorial mentions the FSM's for each button.

Assuming that it's the standard Trigger event>send event to manager for each? Having a difficult time wrapping my head around creating a pre made sequence for the manager.

keitaro3660

  • Playmaker Newbie
  • *
  • Posts: 16
Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #34 on: April 26, 2015, 05:39:36 PM »
hello, i'm really grateful for you to create this tutorial.
i'm so new to this array and hash table thing..

anyway, i have question :

is there a "Check highest Value" feature in Hash Table?
example of my current hash table

keyName1 = 20
keyName2 = 1
keyName3 = 40

2 question for this :

1. any idea how i can take my "keyName3" (because it has the biggest value) and store "that key name that has biggest value" to [string value]?
2. for hash table problem solving, is there usually only use hash table or use array too?

sebaslive

  • Hero Member
  • *****
  • Posts: 572
    • Frame Tale Studios
Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #35 on: April 26, 2015, 06:53:11 PM »
Coffee try the three different tags that I mentioned earlier for the order. You don't necessarily need array for this but you could if you want to.

keitaro, I would have to check but if the same spots exist for hash then I'm sure you could do the same system as fine in the high score video. But I would have to check with hash.
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez

keitaro3660

  • Playmaker Newbie
  • *
  • Posts: 16
Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #36 on: April 26, 2015, 09:12:45 PM »
Coffee try the three different tags that I mentioned earlier for the order. You don't necessarily need array for this but you could if you want to.

keitaro, I would have to check but if the same spots exist for hash then I'm sure you could do the same system as fine in the high score video. But I would have to check with hash.
okay thank you :)
please check it, there's no playmaker hash table tutorial at all :)

coffeeANDsoda

  • Hero Member
  • *****
  • Posts: 618
Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #37 on: April 26, 2015, 11:46:31 PM »
try the three different tags that I mentioned earlier for the order. You don't necessarily need array for this but you could if you want to.

I forget, that would be 3 trigger events for the starting state? What would the method be again for checking tags? Game Object Compare tag for each switch? And if the player gets it wrong, on trigger exit? Or another way to fully reset the manager and switch fsms?
« Last Edit: April 26, 2015, 11:50:40 PM by coffeeANDsoda »

sebaslive

  • Hero Member
  • *****
  • Posts: 572
    • Frame Tale Studios
Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #38 on: April 27, 2015, 06:48:19 AM »
Coffee, yes, it checks tag and if wrong it send the player back to the the starting state to reset.  I used this method in my "too many doors" game when the player had to choose the right order of rooms.

Keitaro, hashtables would be a good tutorial to do. I'll see what I can cook up.
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez

flora

  • Playmaker Newbie
  • *
  • Posts: 47
Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #39 on: April 28, 2015, 08:58:16 AM »

hello 

i was wondering if you could make a very simple tutorial for beginners, something like : "my first array with Arraymaker" kind of tutorial .. built from scratch.
i have never used arrays before and i am sure i am not the only one :)

Anyways, many thanks for taking the time to make these videos, they will be very helpfull once i have covered the basics.
Thanks again!

sebaslive

  • Hero Member
  • *****
  • Posts: 572
    • Frame Tale Studios
Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #40 on: April 28, 2015, 09:07:46 AM »
Hi Flora, I was hoping that my first video is that introduction to arrays that may help. I, like others I know, learn best from applying the methods in practice into a little mini game to see how the actions are useful which is what I was attempting to do in these videos.

If after the first video there is still some confusion then, please, let me know so I can try something a bit more in-depth. Thanks
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez

flora

  • Playmaker Newbie
  • *
  • Posts: 47
Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #41 on: April 28, 2015, 09:26:41 AM »

hey  :)

It is all the premades FSMs that make it very confusing for me to follow in the videos ...  this is why i was hoping for a simple example built from an empty scene.

sebaslive

  • Hero Member
  • *****
  • Posts: 572
    • Frame Tale Studios
Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #42 on: April 28, 2015, 10:37:42 AM »
I see, okay. I have been meaning to do a tutorial with an introduction to hash as well so I will mix the two in an introductory video.
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez

flora

  • Playmaker Newbie
  • *
  • Posts: 47
Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #43 on: April 28, 2015, 11:25:18 AM »

Great !

Thank you for your help, it is very much appreciated  :)
my apologies for the extra work.

Have a good day !


jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15552
  • Official Playmaker Support
Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #44 on: May 14, 2015, 04:55:07 AM »
Hi,

 Ok, could you make a playlist for your ArrayMaker tuts? then I'll use that playlist link when advertising about your work. for example on the ecosystem, I can show a youtube play button and so I could link to the playlist directly.

 Bye,

 Jean