Author Topic: Unity Collaborate and PlayMaker not working well together  (Read 175 times)


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Unity Collaborate and PlayMaker not working well together
« on: September 29, 2017, 12:25:36 AM »
Hi Everyone,

 Unfortunatly, Unity Collaborate ( system doesn't work well with PlayMaker, so for the time being and until we officially announce proper support for Unity Collaborate, it's strongly recommanded to not use Unity Collaborate with PlayMaker based project and stick to github or svn for the time being.

Basically, there are issues during concurrent editing and one user will be spoiled and will never see the editing of the other developers, and the only way ( for now, we are investigating) is to redownload the whole project from scratch... ouch...

 If you are working in solo, and want a safe way to back up your work, Unity Collaborate and PlayMaker will be fine to use, but if you expect concurrent editing on the same Scenes and Fsm, then it's a not go at the moment.

 We'll keep you inform of the progress on this.

[EDIT] We talked to the Unity Collab team at Unite Austin last week and they are likely not to do anything about it until several months, that's very unfortunate and simply means that we can not provide any support while serialization ( and smartmerge) is reworked from the ground up.


« Last Edit: October 09, 2017, 11:34:19 PM by jeanfabre »


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Re: Unity Collaborate and PlayMaker not working well together
« Reply #1 on: September 29, 2017, 04:14:52 AM »
A good alternatve (if not the best) is using github/sourcestree.

There are many tutorials on youtube how to set this up.