Thanks so much for this new series. Really enjoyable.
I'd "like" to release it in two or three weeks, but it depends what else comes up between now and then. You know how that goes.
That`s really good news. Regarding this future iOS series you plan next:
1. Is it something specific to iOS regarding Playmaker?
2. Do you think that using the FingersGestures actions (even as they are posted in this thread: http://hutonggames.com/playmakerforum/index.php?topic=855.0
) might help? If you ask me it will be a definitively yes. Maybe you can talk with the developer and he might be interested to have his product covered in this iOS series.
3. Even if there is a PlayMaker video series, are you going to cover, even briefly, some specific iOS developing and publishing issues?
4. How different are the mobile platforms, iOS and Android? (maybe a bit off the topic here
Thanks for the drag example. Something like that would be a good one to use. Quick question on that... do you want the object to ever stop on it's own after dragging, or keep on going forever (or until collision, etc)?
Or maybe different scenarios to stop the movement: like a spring behavior, or a trigger, or maybe some physics (mass, force, speed related actions)?
When I follow video tutorials, I feel the need to make a few brief notes about the new things I find important, you know, like a short list with the main steps. Maybe such a list/steps to follow after every small chapter in a video will help the viewer to pin down/memorize the content he just followed.
Thanks again. I didn`t finished them yet, but that`s not a problem.