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PlayMaker Help / Re: Mouse Down Not Working on Touch
« Last post by stigma on Today at 02:22:53 AM »did you put the object in a layer and use this same layer in the event?
More important is exported build size, not the file size shown in windows explorer. Also scene size likely increased if you have prefabs/textures/audio referenced in that scene, FSMs alone usually are not heavy.
Depending on platform look up for optimizing builds by compressing textures/audio in Unity's import settings (selecting an asset and look at inspector) and changing other project settings