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PlayMaker Help / Child game object tilemap collider not following parent
« Last post by misterjuly on Today at 07:49:42 PM »Hello,
I have a tilemap that has a parent that it is supposed to follow it when I rotate it. It does this when I mirror the object a couple of times (example it starts at rotation y axis 0, I flip the parent to 180, I have this parent so the child stays in place, I flip it back and the tilemap is where it is supposed to be but the collider is off to one side or another). This happens even if I modify the y values in the editor NOT during gameplay (but it does that too). Any help would be greatly appreciated. I know this may not be a playmaker issue but you guys have always been very good at responding and it might involve playmaker to solve so I thought I’d post it here.
Thanks!
I have a tilemap that has a parent that it is supposed to follow it when I rotate it. It does this when I mirror the object a couple of times (example it starts at rotation y axis 0, I flip the parent to 180, I have this parent so the child stays in place, I flip it back and the tilemap is where it is supposed to be but the collider is off to one side or another). This happens even if I modify the y values in the editor NOT during gameplay (but it does that too). Any help would be greatly appreciated. I know this may not be a playmaker issue but you guys have always been very good at responding and it might involve playmaker to solve so I thought I’d post it here.
Thanks!