This wasn't always the case, right? I've always seemed to be able to connect effortlessly in the past.
Regardless, currently I wait until I receive the Is Connected event before proceeding to a state where a room is joined or created, but the network is telling me I need to wait for OnJoinedLobby or OnConnectedToMaster.
As I understand, joining the lobby is *not* required. It's only for retrieving lists of rooms, which I do not care about, so I'm going to skip that part.
For OnConnectedToMaster event, I'm using the Is Master Client action and waiting (looping) through the state until it returns as positive, however this never happens. Is there another method? There is no OnConnectedToMaster system event that I can find.
Thank you!