playMaker

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41
Playmaker Help / Set position help
« Last post by rexydon on November 19, 2017, 09:44:18 AM »
I am working on doing the space shooter game tutorial but using Playmaker rather then the code they are doing.

I have set it up a FSM that gets the axis event and moves the ship around the screen. I am trying to set up the limitations with Clamp actions. My issue is that when ever I try to do set position then no matter which direction I am pressing it is causing the ship to go negative on the z axis. I tried this with out the clamps with something as simple as get position -> store position in a vector3 -> set position with the same vector3 and I am still getting the issue of the z axis going negative no matter what direction is being pressed.
42
Android Help / Re: plamaker Unity Ads Show Ad is not working[SOLVED]
« Last post by szomaza on November 19, 2017, 08:52:09 AM »
I a having one problem with Unity Ads on:
Unity 2017.1.1f1 and Playmaker 1.8.5.f8

I am testing on Android and it just stays in "waiting for ad ready".
I have tried with switching it to show test ads, but still nothing shown.
Just waiting for ad ready.

Any idea what I should check? Or what might be missing when such problem happens?

Thanks in advance,
szomaza
43
Action Requests / Get animator is name AND not in transition
« Last post by Arnoob on November 19, 2017, 08:36:55 AM »
Hello everyone.

Right now there are two actions that are working and are very useful to me : "Get animator Current State Is name" and "Get Animator Is Layer In Transition".
However, I usually need to check if an action is in Transition and Is name. To do so I currently need to use two bools and use the bool multicondition. It is not really optimal, and really messy.

I was simply wondering if a good soul around here could combine the two existing actions in order to be able to check directly if an animator is at a specific animation and not in transition?

Thank you :-)
44
Action Requests / Re: Request for Postprocessing Stack Actions
« Last post by Arnoob on November 19, 2017, 08:19:27 AM »
That is awesome! Thank you so much!

By the way, I hate to ask request to people that work on their spare time like you do, but do you think it would be possible to create the actions for the SSR too? :-)
45
Playmaker Bug Reporting / Re: Variables switching without any warning!
« Last post by Arnoob on November 19, 2017, 08:17:14 AM »
Thank you for the response!
Yeah I pretty much figured that it would be complicated to investigate when it happened :-/

I will wait for it to happen again, then make a copy of the flawed FSM and get the unchanged FSM in my backup and send them both.

It's really hard to spot as it really happens silently and unexpectedly (well I don't know what made it hapen both times). But I'll keep an eye on it :-)
46
Great answer thank you! :-)

(I guess I should be good then, I mainly use it to tell some post process asset like segi or NGSS what light to use or to change its parameters, so not at every frame)

But you are right to remind me about action request, I have one to request right now! :-D
47
Playmaker Help / Animator State Sync issue.
« Last post by Doh on November 19, 2017, 07:32:09 AM »
Hey, I'm having an issue I can't seem to fix using the Animator State Synchronization script.

The setup is pretty straight forward, I have an animator with 4 states that form a simple 4 stage loop. I have an FSM on another object that has 5 states, each named appropriately. The 5th state is a transition between two of the animations.

The whole thing functions correctly in sync for the 1st cycle, then on the second time around the transition state is not synchronized.

Has anybody come across a similar issue recently? Any help on this issue would be greatly appreciated!
48
Playmaker Bug Reporting / Re: Variables switching without any warning!
« Last post by djaydino on November 19, 2017, 07:27:24 AM »
Hi,
Maybe you could make a video of the issue instead?

or make a backup and strip some parts from it so Alex can try to repo and find this issue.

Just to let you know, it is save to share your project with alex (you can pm him with a link and a password to access)
Without it it is a lot harder to find bugs.
49
Playmaker Help / Re: Event like Mouse Over uGUI (Doozy UI) Button not working
« Last post by djaydino on November 19, 2017, 07:16:45 AM »
Hi,
i think it works the same as on a ugui button :

50
Playmaker Tutorials / Re: ArrayMaker Tutorials for All! (5th UP!)
« Last post by Kathar on November 19, 2017, 07:14:31 AM »
Hi.
This is indeed an issue on that tutorials,
This tutorial works better :


The sample files are not available atm (remaking them right now :) )
But will be available on my upcoming asset together with other samples.

You’re a legend, thanks so much for that mate! Out at the mo but will check it out as soon as I’m back in, cheers!
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