playMaker

Recent Posts

Pages: 1 ... 3 4 [5] 6 7 ... 10
41
Playmaker Help / Re: How should I save my data?
« Last post by jeanfabre on September 20, 2018, 11:54:38 PM »
Hi,

 yes, use XmlMaker ( on the ecosystem) to work with Xml and PlayMaker.

 you can also find samples on the ecosystem which will show you complex data usages. Check out the meface example for a complex usage with data saving etc.

 you can save your xml in playerPrefs and it will not be lost when you quit and restart the game.


 Bye,

 Jean
42
Playmaker Help / Re: Creating Endless Road with Playmaker
« Last post by jeanfabre on September 20, 2018, 11:51:09 PM »
Hi,

 each road blocks must have two handles, the start and end position and rotation.

 when you want to add your next block, you will link them by there handles. And so these handles do not need to be straight, they only need to be standardized, any block start handle must be able to connect seamlessly with the end handle of any other blocks.

 you can create families of blocks of course depending on the source configurations.

Bye,

 Jean
43
Playmaker Help / Re: Creating patches/updating content
« Last post by jeanfabre on September 20, 2018, 11:47:58 PM »
Hi,

 have you tried the updater/patchers systems on the asset store?

 Bye,

 Jean
44
Playmaker Help / Re: SetEventData + Enum?
« Last post by jeanfabre on September 20, 2018, 11:46:22 PM »
Hi,

 yes, this is a miss unfortunatly.

 you can use the custom actions SetEventProperties and GetEventProperties if you want more control, and actually the ability to have multiple data of the same type and proper keys for each values.

these actions are available if you have the PlayMaker utils ( available on the ecosystem).

 Bye,

 Jean
45
Playmaker Tips & Tricks / Re: Preferences: Colors
« Last post by jeanfabre on September 20, 2018, 11:40:54 PM »
Hi,

 can you make a screenshot of what you want, I'll compare.

 Bye,

 Jean
46
General Discussion / Clean UI transition Lite port with improvements
« Last post by jeanfabre on September 20, 2018, 11:31:14 PM »
Hi Everyone,

 Recently I discovered the great work of Michsky:

https://connect.unity.com/u/5992c13832b3060018eff44d

https://github.com/Michsky


and he gave me the green light to port some of his work to PlayMaker,

 so the first thing I did was to take his Clean UI Transition Lite asset and port it to PlayMaker.

https://assetstore.unity.com/packages/tools/gui/clean-title-transitions-lite-112870

It's available now on the Ecosystem, all redone using just PlayMaker.



 I made a very important improvement. Styles have now a idle state between their opening and closing animation, which make them ready to use in production.


These assets are a critical source of learning for all of us who want to do less code. I personally never used the Animator and Animation system for all my 2d work, but this asset made me realize the potential and power of it, it really changed the way I approach development. I was never shy of coding stuff out, but really, what's the point if you can do the same without coding with instant feedback during your animation creation... So basically, I am now faster at iterating nice and fancy UI, and I have less playmaker fsm to handle.


Bye,

 Jean

47
Playmaker Help / Re: Cinemachine Package Errors
« Last post by jeanfabre on September 20, 2018, 11:13:11 PM »
Hi,

both package Manager and asset store version are supported, but you need to switch it accordingly to your unity version ( I haven't found yet a good way to solve this sorry...)

you need to upgrade your cinemachine package and use the one from the Package Manager, not the one from the Asset store ( which is not up to date for the newer versions of Unity)

 else, can you tell me which version of Cinemachine you have?

 Bye,

 Jean
48
Playmaker Announcements / Re: New Playmaker Course At Udemy
« Last post by jeanfabre on September 20, 2018, 11:08:25 PM »
Hi,

 Thanks :) Just one thing, try to refrain from double posting. It's better to bump the same thread than make two.


Bye,

 Jean
49
General Discussion / Re: New Course At Udemy
« Last post by jeanfabre on September 20, 2018, 11:06:58 PM »
Hi,

 Cool, tweeted about it! thanks for making all this work!

 Bye,

 Jean
50
Playmaker Help / Re: How to "Get and Set Rotation"?
« Last post by jeanfabre on September 20, 2018, 10:53:28 PM »
Hi,

 you need to use QuaternionInverse and GetQuaternionMultipliedByQuaternion action for this.

https://answers.unity.com/questions/1137604/finding-the-rotation-of-a-game-object-in-relation.html

I did a dedicated action for this so that it's easier to get. It's on the ecosystem:

GetRelativeRotation

Bye,

 Jean



Pages: 1 ... 3 4 [5] 6 7 ... 10