playMaker

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41
General Discussion / Re: Sound Manager Pro
« Last post by krmko on Today at 12:50:58 AM »
Yes, yes and yes! It has a voice limit for each sound, playmaker actions and fantastic support forum.

42
General Discussion / Re: Sound Manager Pro
« Last post by Rabagast on Today at 12:46:30 AM »
Is it this one you mean?
https://assetstore.unity.com/packages/tools/audio/master-audio-aaa-sound-5607

I read that this has voice limit. Does this voice limit in Master Audio meanss that you can set up a voice limit for each sound? Or is it sounds of all types?

Does this support Playmaker? Are there Actions for Playmaker included?

Many questions. :)
43
Playmaker Help / Re: FSM goes through states it isn't intended to
« Last post by krmko on February 21, 2018, 11:24:42 PM »
Hm, can you send me your e-mail?
44
General Discussion / Re: The right way to buy?
« Last post by jeanfabre on February 21, 2018, 11:22:37 PM »
Hi,

 Unfortunatly, It's nothing HutongGames can do and you should enquiry to the Unity asset store directly to get an overview of what's going on. HutongGames doesn't have two distinct versions of PlayMaker on the asset store, the price is regulated by the Asset store. Maybe the new asset store detectes the region of your computer differently than the old asset store and it would explain the different price tag.

 I would simply go for where it's cheaper, that's it.

Bye,

 Jean
45
General Discussion / Re: Sound Manager Pro
« Last post by krmko on February 21, 2018, 11:05:05 PM »
"Real voices" is the maximum number of sounds of all types that can be played at the same time. When the number is exceeded, only the most audible will be played. As far as i have seen, i'm afraid Sound Manager Pro doesn't per sound voice adjustment. I can recommend Master Audio for all audio needs.
46
Share New Actions / Re: Outline Effect - Custom Playmaker Actions (Free)
« Last post by tcmeric on February 21, 2018, 09:47:09 PM »
Hi, thanks for watching my channel!  ;D

About the actions, they have updated outline effects on github a few times I think. Ill have a look and see about my actions. Maybe they need a little updating as well. Ill post back here after that is done.

47
Share New Actions / Re: Outline Effect - Custom Playmaker Actions (Free)
« Last post by Necka on February 21, 2018, 07:47:58 PM »
Hi Tcmeric!

I often watch your tutorials (they're really good, please keep it up ^^)

I'm playing around with Outline effect with Playmaker and ArrayMaker (To get a custom way of highlighting game objects tagged as ennemies with possibility to lock-on on button press: https://www.youtube.com/watch?v=_oNixci_aS8&feature=youtu.be )

I do have an issue with the playmaker actions. Nothing blocking but there are those errors that pop-up (attached to this post)

Do you know why it's like that?
48
Action Requests / Re: Set Enum value via string/index?
« Last post by craigz on February 21, 2018, 04:39:55 PM »
BOOM!

As usual Jean, thank you!

You rock :D

-craigz
49
Playmaker Help / 4 Direction Animations
« Last post by FrankDePaul on February 21, 2018, 03:02:29 PM »
RPG 4 direction animations. I am able to create the animations, and found an RPG tutorial using blends to make transitions between Walking and Idle and making sure the Idle is in the proper direction.

https://www.youtube.com/watch?v=M1bEtHOE8z8

I tried to follow along using Playmaker and am very close. The issue I am having is transitions between directions. When i go any direction but down, it glitches during the transition and shows a DOWN frame. For example. If I am walking left, and then hit the key to go right, my character will turn right and walk, but it will show a DOWN frame for a split second.

I was unable to reproduce his code exactly, but am close. Everything else works great. A bit frustrating trying to convert it to playmaker.

If anyone has any suggestions or a different approach I would appreciate the input.

Thanks,
Frank
50
General Discussion / Re: Sound Manager Pro
« Last post by Rabagast on February 21, 2018, 02:37:47 PM »
I didn't find any "voices" on the user manual I have on SMP. On Project Settings/Audio is something called, "Max Real Voices". I tried to change that, but then it results that sometimes I didn't hear that sound, if other sound played, if you know what I mean.

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