playMaker

Recent Posts

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41
Playmaker Help / Re: Moving a UI element to a Vector 2 position in World Space
« Last post by Splankton on December 08, 2018, 10:56:30 AM »
Hi,
Thanks I can't find that action.  Is it the same as Rect Transform World To Screen Point ?
42
Action Requests / Re: Timeline signals support
« Last post by Lars Steenhoff on December 08, 2018, 08:59:30 AM »
Thanks, will try it out
43
Action Requests / Re: Timeline signals support
« Last post by tcmeric on December 07, 2018, 06:23:12 PM »
Hi, I wrote this awhile back and works well on 2018. Not tested on 2019.

https://github.com/dumbgamedev/timeline-playmaker/tree/master/proxy

Download this script: playmakerTimelineEvent.cs , and put it into your project.

Then drag and drop this script into your timeline.  It has the ability to trigger playmaker events from the timeline. Just adjust its position on the timeline for when you want it to start.
44
Action Requests / Re: Timeline signals support
« Last post by djaydino on December 07, 2018, 04:45:57 PM »
Hi.
The system looks similar to the one on the ui components, so maybe it will work already.

Try this :

Below 'Runtime Only' drop in the gameobject with a fsm where you want to send an event (if more that 1 fsm, the fsm with the event should be on top of the other fsms in the hierarchy .)

Then click on 'No Function' and see if 'PlayMakerFSM is there.
If so, click on it and then on 'Send Event'

Then write the event name that you wish to trigger.
45
Playmaker Help / Re: Moving a UI element to a Vector 2 position in World Space
« Last post by djaydino on December 07, 2018, 04:38:56 PM »
Hi,
There is an action called Ugui UI To World Point

It needs a vector 3 tho but you can convert the Vector 2 and to a vector 3 and set z to 0
46
Playmaker Help / Moving a UI element to a Vector 2 position in World Space
« Last post by Splankton on December 07, 2018, 01:44:14 PM »
Hi,  I have a gameobject at a vector 2 position, and a sprite in the UI.
How can I move the UI sprite to the vector 2 position, from the UI space?
47
Action Requests / Timeline signals support
« Last post by Lars Steenhoff on December 07, 2018, 12:38:55 PM »
Unity added signals to timeline im 2019.1 alpha 11

https://forum.unity.com/threads/new-in-2019-1-timeline-signals.594142/

An action for sending and recieving signals would be nice!
48
Playmaker Help / Re: Load random scene on game launch
« Last post by djaydino on December 07, 2018, 08:57:29 AM »
Hi.
Have a 'Main' scene that will always be there.
in there you can have the fsm to load one of the 20 scenes.

Use load scene Async and set to additive.
49
Playmaker Help / Re: Load random scene on game launch
« Last post by heavygunner on December 07, 2018, 04:49:20 AM »
Problem is, Where should i write load scene FSM?
I have 20 scenes. In which scenes should I write?
50
Playmaker Help / Re: Keeping UI & another object on all scenes
« Last post by heavygunner on December 07, 2018, 04:47:16 AM »
Oh !
I did manually :D
Will use this in future if wanted.

thank you very much
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