playMaker

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11
PlayMaker Help / Re: 'Object' instead of 'Texture2D'
« Last post by 8bitbrainpower on October 29, 2025, 12:28:20 PM »
Thank you very much 600, that's working ;D
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PlayMaker Help / I'd like an explanation (object click).
« Last post by stigma on October 29, 2025, 09:49:59 AM »
In the build project (Unity 6.2), the click usually works, but sometimes it doesn't.
However, if the player leaves the scene and then returns, it works perfectly. Why is that?
Thank you for any explanation.

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PlayMaker Help / Re: Is there a way to pre-load resources using playmaker?
« Last post by 600 on October 29, 2025, 09:11:57 AM »
Sadly they were spam bot, removed the message.
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PlayMaker Help / Re: 'Object' instead of 'Texture2D'
« Last post by 600 on October 29, 2025, 09:10:48 AM »
Hi, in the last screenshot where the "var" is, below is an Object, click on it and select something related under UnityEngine>ColorTexture for example or see which one the action/script recognise
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PlayMaker Help / 'Object' instead of 'Texture2D'
« Last post by 8bitbrainpower on October 28, 2025, 03:48:27 PM »
I’m using someone else’s code and dragged their script into PlayMaker. It correctly recognizes it's aTexture2D field, but when I try to create a variable for it to use at runtime, it’s categorized as an empty Object. I’m stuck on this. Any idea what might be causing it?
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PlayMaker Help / Re: Is there a way to pre-load resources using playmaker?
« Last post by tutxinho on October 28, 2025, 11:23:00 AM »
Quote
you can pre-load assets in PlayMaker (Unity visual scripting) to help reduce “first‐time” frame drops (e.g., when a VFX appears)

How?

Quote
but there are caveats and better alternative approaches depending on your target platform and setup.

So which are these approaches?
17
I knew chat gpt knows unity really well but apparently it also knows how to use playmaker....

PROMPT
How would you use the playmaker plugin in unity to drag a card object and place it only in specific areas on the floor?

To use Playmaker to drag a card object and place it only in specific areas on the floor, you can follow these steps:

Create the card object: Create a 3D card object in Unity and add a Playmaker FSM component to it.

Set up the card object: Set up the card object to be draggable by adding a DragRigidbody component or a similar script to it. You can find many tutorials online on how to do this.

Create the specific areas on the floor: Create the specific areas on the floor where the card can be placed. You can use 3D objects, such as cubes or spheres, to represent these areas.

Create FSM states: Create FSM states for the card object. For example, you can create a "Dragging" state, a "Dropped" state, and a "Reset" state.

Create FSM actions: Create FSM actions for each state. For example, for the "Dragging" state, you can create an action that moves the card object along with the mouse cursor, and for the "Dropped" state, you can create an action that checks if the card object is dropped in a valid area.

Is there a difference between using the paid and free versions?

Set up the FSM transitions: Set up the FSM transitions between the states. For example, when the card object is being dragged, you can transition to the "Dropped" state if it is dropped within a valid area, or transition to the "Reset" state if it is dropped outside of a valid area.

Test and refine: Test the FSM and refine the actions and transitions as needed. You may need to adjust the position and size of the specific areas on the floor to make sure that they are easy to drop the card object into.

By following these steps, you can use Playmaker to create a drag-and-drop system for your card object that restricts it to specific areas on the floor.

Is there a difference between using the paid and free versions?
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User Showcase / Re: Game Creator 2 and Playmaker Asset heading to Store
« Last post by redikann on October 25, 2025, 05:06:28 PM »
Currently 218 in Asset Queue.
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PlayMaker Help / Re: Playmaker Pre-2021 versions
« Last post by Alex Chouls on October 24, 2025, 04:50:20 PM »
Yeah, if you DM me I can email you a package. The Asset Store recommended removing downloads for older versions of Unity but PlayMaker is still built for 2018.4+
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PlayMaker Help / Playmaker Pre-2021 versions
« Last post by gwambaugh on October 24, 2025, 12:45:28 PM »
Hello, I currently working with Playmaker in an old Unity project. I am currently going through an iterative Unity upgrade process in upgrading this game from Unity 2017 to Unity 6. Right now I am working on the initial upgrade for taking this project to Unity 2018.4, and I need to upgrade the game's Playmaker version.

I saw that on the Wiki that Playmaker supports Unity 2018.4+. However, I noticed that on the Unity Asset Store, it states Unity 2021+. I also noticed that the Wiki has not been updated in over 4 years now, and it appears that the info could be out of date. When I download Playmaker from the Unity Asset Store, I get an error that the installer is only compatible with Unity 2021+.

The Wiki does mention that there are different versions of playmaker that are downloaded depending on the version of Unity you are running currently, and that there is a related bug where a user needs to open an old version of the Asset Store. However, I have not been able to get these instructions to work. Is there a way I can get a version of Playmaker that is compatible with 2018.4?
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