playMaker

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61
User Showcase / Need help with a playmaker project
« Last post by RaMzeSpro on November 06, 2025, 12:10:45 AM »
Hey guys

I'm studying MMT in my first semester right now.
For our 3D Prototyping lesson we are supposed to create a simple prototype in Unity using Playmaker (our teacher gave us a free to use Playmaker version 1.9.9 to use for this project)

We are supposed to make something simple so I though I would try to make a 3D Battleship prototype. In the image you can see that I have so far only created two 8x8 planes and a few "ships" as blocks.

I am really struggling to get this off the ground though. I have no experience whatsoever with Playmaker or Unity. I have tried using Grok to help me with the action setup but eventually those chats just spin in circle.

What I would like to know is, if you know any tutorial that could help me get started with this. All I want is a somewhat playable prototype to present in class.

If you think this project is a little too complex for a total beginner (my teacher said it might be) please let me know so I can search for another idea (if you have one let me know lol)
62
PlayMaker Help / Re: Pattern Connect Minigame
« Last post by BernardZboncak on November 05, 2025, 10:45:35 PM »
So, did you fix the problem?
63
Hey Alex,

Just wanted to give an update! I managed to get it working.

I ended up having to copy and paste variables from an older exported PlayerGlobal variables to a a newly created PlaymakerGlobal one. This worked quite well.

The playmaker/wp8 DLL issue wasnt resolved with any tools but it turns out it was only on a few prefabs in the project,

I resolved it by copying and then pasting the FSM component onto the prefab at hand and then deleting the old ones and all is well in the world.

Alex, I really appreciate your help - it pretty much saved my project and I owe you a few beers should we ever cross paths!

Cheers!!

64
PlayMaker Help / Re: VFX Graph and Shader Graph - exposed parameters
« Last post by Broken Stylus on November 05, 2025, 06:15:34 AM »
I'm bumping this because there's a dearth of actions to manage all the types of exposed materials that can be created in the Shader Graph. Vectors are very important to manage texture coordinates but there's no action to get and set vectors. On the Ecosystem there's only an action to set a vector4.
Google AI implies that Playmaker has actions for all of this including vectors, is this limited to the latest version of pre-PMv2 content (anything that is in fact 1.9+ related)?
65
PlayMaker Help / Re: I'd like an explanation (object click).
« Last post by stigma on November 05, 2025, 03:18:41 AM »
I open the scenes with Action : Ketos Games Scene Load
66
PlayMaker Help / Re: Is there a way to pre-load resources using playmaker?
« Last post by tutxinho on November 04, 2025, 10:27:25 AM »
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Sadly they were spam bot, removed the message.

Ah, I see, thanks

Quote
Unity lets you pre-load specific assets. Look under Player Settings for “Preloaded Assets”

Hey, thank you very much for the info, I'll experiment with it!
67
PlayMaker Help / Re: Playmaker and unity 6
« Last post by Alex Chouls on November 03, 2025, 06:20:17 PM »
Thanks for letting us know. Alphas can take a while to settle, but I'll take a look. I'll take a look at the 6.3 beta also.
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PlayMaker Help / Re: Playmaker and unity 6
« Last post by stigma on November 03, 2025, 04:13:06 AM »
Too many error on Unity 6000.4.0a2 (alpha)
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PlayMaker Help / Re: I'd like an explanation (object click).
« Last post by stigma on November 02, 2025, 03:45:56 AM »
This is the biggest scene in the project. I'm going to look into asynchronous programming.
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PlayMaker Help / Re: Global Variables Asset file corrupts during Unity update
« Last post by Alex Chouls on November 01, 2025, 01:12:05 PM »
Yeah, I think there was a very old build of Unity that assigned WP8 DLLs instead of the normal DLL.

The WP8 dll guid is: de72a6d2da64d114d95e3c5a01cfaec5
The normal dll guid is: e743331561ef77147ae48cda9bcb8209

Now that your asset files are text, you could search and replace these guids in .unity, .asset, and .prefab files.

I think there was also a tool to do this posted on the forums, but a good text editor should work. As always, do this on a copy of the project!
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